Wednesday, April 16, 2014

Using Gaming Literacies to Cultivate New Literacies

Assignment #2
For this assignment we had to read the article: Using Gaming Literacies to Cultivate New Literacies. After reading the article we had to choose a game and answer the following questions.

Green Ranch:
Green Ranch

1. What gaming elements provide users the learning content and how?

Text: The game had a variety of textual elements that made it easy to understand the rules of the game, as well as navigate your way through each level. In the beginning it gives you a brief tutorial explaining the overall purpose of the game and it allows the player to choose a mode in which they would like to play in (easy/advanced). There is an engaging comic script in the beginning that establishes the crisis of the game and motivates the player to identify a solution. During game play there are several captions, drop down boxes, pop-up words, arrows, and images that guide you through the process of creating a well-preserved farm and save it from becoming a chemical waste plant. Text boxes also display awards, challenges, and a breakdown of things that were harvested and things ready to be sold. 

Visual: The game has colorful and engaging graphics, comic script narratives, and a aerial image/map of the farm that you are attending to. The player is in control of the decisions the character makes, and manipulates them according to the task at hand. Graphics give the player a picture with matching task, so the player understand what needs to be accomplished and a visual image of what that looks like. There are highlighted areas on the map to guide the player, as he/she makes decisions regarding the farm/harvesting. Awards are given when tasks are complete and the player moves on to the next level. 3D images and effects give the player a realistic feel, while they watch the progression of their work and observe the changes on the farm as a result of his/her decisions.

Audio: There is sound throughout the game that changes according to the task and time remaining to complete the task. The player understands when they are successful on a given task based on the rhythm and tone of the music, and they understand when time is running low on a given task due to the changing of the rhythm and tone. The player has the option to turn the music off.Audio prompts signal players when they have completed a task and are ready to move on to the next level, and the realistic atmosphere makes it easy to get lost in the agricultural world of this farming game. 

3. What are rules of playing this game?
The goal of the game is to relinquish the farm by completing a series of realistic farming task, such as: planting, sowing, harvesting, and selling crops in order to save the farm from becoming a chemical waste plant. After completing each task, the player is awarded and is a step closer to saving the farm from its destructive fate. 

 4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
I believe this game has a fabricated scenarios design. The player is motivated to complete each task with a clear goal in mind. It relates to the conceptual thinking of the player, in that they must make responsible, critical decisions related to real life problems. It is an entertaining game that takes a lot of practice in order to achieve the desired result. 

Assignment #3
We had to use our creativity and imagination to create a game scenario/script for a game design.

Link to my game: 
http://prezi.com/s3an2hxd0jcs/?utm_campaign=share&utm_medium=copy

Link to my video: 
C:\Users\Erin and Shawn\Documents\spellingbees.swf

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